Star Wars: The Old Republic

StarWars The Old Republic

 

Who hasn’t wanted to be in the Star Wars Universe,  Flying around in your own spaceship!  Wielding a Lightsaber, and controlling the force!  Or being a Bounty Hunter and flying around the Galaxy killing all in your path.

This is John from TheLagKilledMe.Com and here is my Commentary on Star Wars: Knights of the Old Republic!

Developed by Bioware and published by Electronic Arts and marketed as “a World of Warcraft Killer”,  (I hate when marketing teams do that, it usually never goes well in the long run.)

Released in North America in December 2011.  According to an EA press release, published three days after the games launch  The game did well initially with over a million copies sold.

By February of 2012 Old Republic was on the verge of two million active subscribers.  However by May the subscription rate began to fall drastically  This led to massive server consolidation and by August, EA announced The Old Republic would be going free to play with analysts citing a subscription rate of about five hundred-thousand active subscribers.

During November the game switched to a Free to play model. So this big question what are the differences and is Pay to play worth it?

The simple answer is, “It Depends?”

If you play Free to play you will only be given access to 3 races at start but all classes,  While this may seem like a huge kick realize that the races are merely cosmetic. Humans will perform just as well as a Twi’leks or a Zabraks.

You will only have access to 2 action bars,  This will be a big pain when you reach the 40-50 range but early game that won’t matter.

There is a bonus to experience and legacy experience if you pay to play, but the Free to play experience gains are the same as if you were subscribing back before the switch to free to play.  So there isn’t a real change that will impact the core game mechanics.

as a free player you will only have access to 1 crew skill slot.  If you craft, you will want to unlock each of the slots when you can.

Keep in mind Free players will not have access to Story Missions, Operations or War-zones unless you buy weekly passes. If you buy a pass make sure to purchase the Artifact Equipment Authorization so you can equip and use your new found loot.

Big question is how much money would you need to spend to have a similar experience to someone who is paying month to month.

As I record this 5500 cartel coins runs $40 US.  To unlock all restrictions so you can have the same perks as a regular player minus the weekly missions would cost you about $90.

In contrast,  I have been playing since January and I’ve paid out $14.99 a month plus the $49.99 for the game at a total cost of $211.25.

To be honest, I think Bioware is doing a power-play here,  The game has been riddled with bugs and issues since launch that haven’t been addressed. The Free to play conversion is a simple and effective way to bring in new players and therefore bring in more working capital.

However this won’t be without its risks,  Old time players have become fed up with the state of the game and the countless calls to Bioware to fix issues that still haven’t been resolved.  This reminds me of the New Player Experiance debacle that hit Star Wars Galaxies a few years ago.  It can’t be good overall.

While Free to play will be an enticing lure to new players, the game can still be played very enjoyably without spending a dime.  The need to purchase weekly passes won’t affect you until you’ve reached end game anyway, by that point you’d want to subscribe anyhow as the costs of the weekly passes for Story and PVP and Operations will cost you about $30 bucks a month.

Overall I did have fun in my time in Star Wars The Old Republic.  If you are a player wanting to get your hands on this title and play around in the galaxy I’d recommend you free to play till level forty then subscribe.  From forty-fifty the extra experience gains will get you there faster. During the more painful levels and the ability to cut your teeth in PVP will allow you to have PVP equipment ready by the time you turn fifty.

This is John from TLKM.Com thanks for watching!

Item Price Notes
Authorization Event Equipment Requisition 175 Grants the ability to wear Equipment gained from Periodic Events
Authorization: Artifiact Equipment 1200 Grants the ability to wear Story and PVP equipment
Guild Bank Access 600 Grants the ability to access the guild bank
Authorization: Crew Member Appearance 325 Grants the ability to equipment crew cosmetic mods
Unlock 10 Galactic Trade Network slots 125 Grants 10 Auction house item slots
Access Authorization Section X 600 Grants access to the high level Section X zone
Unlock Additional Quick bar 250 Can be used multiple times to unlock upto 6 quickbars
Unlock: Inventory Module 175 Expand Backpack space by 10 can also be bought with in game credits
Unlock: Cargo-hold Access 475 Grants access to your ships cargo hold
Unlock: Crew Skill slot 420 allows for an additional crew skill/trade skill slot
Unlock: Additional Cargo Bay 475 unlocks an additional 80 cargo slots
Races
Legacy Unlock: Cyborg 600 Unlocks character class for all classes on both sides can only be acquired after level 10
Legacy Unlock: Miraluka 600 Unlocks character class for all classes on both sides can only be acquired after level 10
Legacy Unlock: Chiss 600 Unlocks character class for all classes on both sides can only be acquired after level 10
Legacy Unlock: Miralan 600 Unlocks character class for all classes on both sides can only be acquired after level 10
Legacy Unlock: Ratataki 600 Unlocks character class for all classes on both sides can only be acquired after level 10
Legacy Unlock: Sith Pureblood 600 Unlocks character class for all classes on both sides can only be acquired after level 10
Legacy Unlock: Zabrak 600 Unlocks character class for all classes on both sides can only be acquired after level 10
Cosmetic
Customization Control Display Title 100 Displays character title to all players
Customization Control Hide Head slot 375 Grants the ability to hide your head slot/helm
Customization Control Unify Colors 350 Grants the ability to unify armor colors
Customization Control Display legacy names 100 Grants the display legacy name
Flash point/Operation Access
Weekly Flash point Access 240
Weekly Space Mission 240
Weekly Operations 240
Total 10665


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